# Facebook 360

Canonical page: https://www.gabrielvaldivia.com/work/fb-360

> Immersive media and spatial design

- Date: 2016 - 2017
- Client: Facebook
- Services: Virtual Reality, Spatial Design, Emerging Media

## Overview

Founding member of Facebook's VR team dubbed Facebook 360. Worked on a variety of projects to bring immersive media to mobile as well as a home for immersive media consumption in Virtual Reality. Played a key role in growing the design team from 2 to 12 multi-disciplinary designers in 24 months.

## Team

- Charlie Sutton — Design
- Cliff Warren — Design
- Christophe Tauziet — Design
- Steph Engle — Design
- Maheen Sohail — Design
- Katya Kostyukova — Design
- Brian Schulman — Engineering
- Robert Chen — Design
- Chris No — Design
- Richard Emms — Design

## Case study

[Visual: Facebook 360 - image 1](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/fb-360-0.png)

## 360 Photos

Led design to upgrade panoramic photos to 360 photos on Facebook. Responsible for the creation and consumption flow, immersive player, and spatial interactions.

[Video: 360 Photos](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/YTDown.com_YouTube_Introducing-360-Photos-on-Facebook_Media_XbR8utzT-is_001_1080p%20(1%29.mp4)

## Facebook 360

The first dedicated Facebook media app for the Gear VR platform, a destination to view 360 photos and videos from Facebook in VR. Facebook 360 is a one-stop shop for catching up on what you may have missed from your friends and pages you follow, immersing yourself in the 360 photos and videos you've saved while finding something new to enjoy.

[Visual: Facebook 360 - image 2](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/fb-360-1.png)

[Video: FBVR Interactions 1](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/526ut8eVGPxWEgkh6YWaen1TFU.mp4)

[Video: FBVR Interactions 2](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/XaPKutLyBUth0vyUGjdlCRL2Q.mp4)

[Video: FBVR Interactions 3](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/HTsP9Qs4tCRCFArvGpoHWDyGLYk.mp4)

## Facebook Spaces

Facebook's first step into social VR, which included explorations around virtual embodiment and social interactions in virtual environments. I was responsible for bringing the learnings from Facebook 360 into Facebook Spaces to consume immersive media with your friends.

[Video: Facebook Spaces](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/Facebook%20Spaces%20Beta%20Trailer%20(Facebook%29%20-%20Rift.mp4)

## Facebook VR Resources

I led the creation of the Facebook VR Resources to ease the transition from 2D Product Design to Spatial Design. The site included links to articles from our team as well as Unity resources for designers. The site was instrumental in growing our team by positioning Facebook as the leader in the industry at the time.

[Video: FB Design Resources](https://pub-0c00865d02c1476494008dbb74525b2a.r2.dev/AajjoIHQUpu0aceKJPOvsurgOqc.mp4)

## Attribution

Credits and collaborators are listed as provided on the canonical case study. This page does not claim that Gabriel was the sole creator of the project.
